Monday, July 22, 2013

Internets, debateabke

My inter web access is spotty at best, so I'm updating from my phone. It is less than adequate.

I'm running two lotfp games, one of which is online over g+ and I must say that it is working way better than I thought possible. Provided, of course that I have internet.

Any way,

I was thinking about how fragile first level characters are in lotfp and whether that is a function of the system or my DMing style. I've yet to run a session with rookie PC's where somebody didn't die.

My stock baddies for low level have 4 HP and no armor, generally hitting for d4 or worse damage and the party is almost never out numbered.

Statistically, the average PC starts the game superior in every way.

The only major difference between with lotfp is that my combat rolls are made in the open, meaning I cannot fudge the dice in favor of the players, something that I admit to doing, especially at low level. Because when your party gets wiped out by two goblins in an alley, it is usually not very fun.

I feel the need to note that I have never once done the opposite and fudged in favor of the baddies. As a DM, I'm winning when we're all having fun, not when my numbers are better than your numbers.

I do feel, however, a twinge of guilt at fudging at all, as I feel that to provide an advantage to the players is just as dirty a trick as trying to murder them.

Any advantage the players gain should be their own doing. (not by fudging, mind you, but by setting up an ambush or learning a monsters weakness for cheese)

So, is the x-factor me? Are players dying in droves because I'm not shielding them?

Death is so prevalent that I've instituted the Shields Will Be Shattered rule and the It Gets Worse rules.

My instincts tell me to drop all that nonsense and roll and let die.

Wednesday, July 10, 2013

Holy Shit I Should Write Something and Gnomes for LotFP

It's been forever since stuff.

I'm gaming again, playing some Lamentations of the Flame Princess: Weird Fantasy Nerd Game for Kids.

Also, might soon be running an online game with some far flung friends and streaming the whole fucking mess on twitch.tv.

Anyway,

My original world has gnomes, the stock LotFP rules do not include the little bastards. So I made my own version.

GNOMES - Distant cousins to dwarves. Mechanically inclined, magical leanings.

Gnomes save as dwarves and roll a d6 for HP. They enjoy the same skill advancement as Specialists and start life with a 2/6 in the Tinker skill. Gnomes can also cast Magic User spells with one gigantic caveat: Spells may only be cast by using a scroll, rod, staff, wand, or other magic device or artifact including but not limited to the things I just mentioned. Other than that, their magical abilities are as described in the magic section.