Monday, July 22, 2013

Internets, debateabke

My inter web access is spotty at best, so I'm updating from my phone. It is less than adequate.

I'm running two lotfp games, one of which is online over g+ and I must say that it is working way better than I thought possible. Provided, of course that I have internet.

Any way,

I was thinking about how fragile first level characters are in lotfp and whether that is a function of the system or my DMing style. I've yet to run a session with rookie PC's where somebody didn't die.

My stock baddies for low level have 4 HP and no armor, generally hitting for d4 or worse damage and the party is almost never out numbered.

Statistically, the average PC starts the game superior in every way.

The only major difference between with lotfp is that my combat rolls are made in the open, meaning I cannot fudge the dice in favor of the players, something that I admit to doing, especially at low level. Because when your party gets wiped out by two goblins in an alley, it is usually not very fun.

I feel the need to note that I have never once done the opposite and fudged in favor of the baddies. As a DM, I'm winning when we're all having fun, not when my numbers are better than your numbers.

I do feel, however, a twinge of guilt at fudging at all, as I feel that to provide an advantage to the players is just as dirty a trick as trying to murder them.

Any advantage the players gain should be their own doing. (not by fudging, mind you, but by setting up an ambush or learning a monsters weakness for cheese)

So, is the x-factor me? Are players dying in droves because I'm not shielding them?

Death is so prevalent that I've instituted the Shields Will Be Shattered rule and the It Gets Worse rules.

My instincts tell me to drop all that nonsense and roll and let die.

Wednesday, July 10, 2013

Holy Shit I Should Write Something and Gnomes for LotFP

It's been forever since stuff.

I'm gaming again, playing some Lamentations of the Flame Princess: Weird Fantasy Nerd Game for Kids.

Also, might soon be running an online game with some far flung friends and streaming the whole fucking mess on twitch.tv.

Anyway,

My original world has gnomes, the stock LotFP rules do not include the little bastards. So I made my own version.

GNOMES - Distant cousins to dwarves. Mechanically inclined, magical leanings.

Gnomes save as dwarves and roll a d6 for HP. They enjoy the same skill advancement as Specialists and start life with a 2/6 in the Tinker skill. Gnomes can also cast Magic User spells with one gigantic caveat: Spells may only be cast by using a scroll, rod, staff, wand, or other magic device or artifact including but not limited to the things I just mentioned. Other than that, their magical abilities are as described in the magic section.

Tuesday, June 11, 2013

Sometimes the bear eats you.

My septic tank exploded, I've got a roommate moving out and a girlfriend moving in.

So I've been doing that instead of gaming.

Tuesday, May 21, 2013

Wednesday, May 15, 2013

Essurans of Jaguan

A race of humans in my original campaign world.

The quick and dirty:
- Essurans/Essurons come from the semi-theocratic nation of Jaguan, their native tongue is Essurat.
- Skin tones and hair colors range from black to light brown, eye colors range from black to gold, though, magic users always have blue eyes.
- Essurans are famed for their prowess at sea as sailors and explorers.
- Essurans are noted for their odd economy which uses favors owed as monetized debt.
- Beautiful men and women typically veil themselves.

Tedious meta-description by an in-game sage:

From the notes of the Thrailish sage Xerex IV

Aside  from the obvious difference of their skin, the Essurons are notably different in their economic practices.

Rather than coin, value is placed directly on work, or service owed. The Myralonian Scholar Arontius famously called this system "The Whoring Commerce" in his review of the culture in 845, and while modern students must forgive his language they will no doubt find that 500 years have hardly rendered Arontius' conclusions false.

 Essuronion custom dictates that payment for any good or service is made by a good or service traded in kind. A night in an inn can be paid for by sweeping its floors or providing food or drink for the establishment or anything else the innkeeper desires.

Deceptively crude at first, this system of barter becomes infinitely more complex with the addition of slavery. Many slaves are themselves sold into bondage voluntarily in exchange for some great favor. The possible labor of slaves is owned by their master who can then freely barter with his accumulated "wealth".

Less formal means of servitude also exist where a man might pay for a meal with a writ of promise pledging a certain service or amount of goods. This writ may in turn be sold to another individual, thus transferring the original debt.

It is this web of debt that ultimately supports and sustains the larger Essuron economy.

As if to further complicate matters, all debts are periodically erased. Typically, the forgiveness of debt occurs every seven years, but is by no means guaranteed. Periods between forgivenesses of debt have been as short as three years and as long as 15. The event is always arranged by the high priestesses of the Essuron tiger God, who themselves are part of the royal family. When the time is right, the highest ranking priestess, who is said to be the most beautiful woman of all, will call a gathering of noble families and appear before them nude for one quarter of an hour.

According to folklore, this is a reenactment of the first business transaction whereby the folk hero Astor begged a woman for a vision of her beauty and was required to marry her in payment.

Upon viewing the naked high priestess, all debts owed by the nobles to the church and the throne are forgiven and likewise the nobles are required to forgive all debts owed to them and so on and so forth until all debt is forgiven and likewise, all slaves and servants released.

Tuesday, May 14, 2013

Senseless

Did I pre-order an AD&D 2E PHB reprint today?

Did you eat my bike?

Yiss.

Saturday, May 11, 2013

Shit shit shit (I just felt like swearing)

BLOG, right?!

I haven't been drinking near my computer, and therefore have not blogged in a bit.

But I have played a game!

More specifically, ran one.

It could technically be called a "playtest", but I think that word is stupid.

Anywho,

The game is a multi-dimensional funhouse. The player characters are a hyper-sexed drug dealer from the future and an oddly prudish and demure flapper from 1920's land. She is in black and white and she sees everything in black and white, she's good with a gun, he is not. He also doesn't gender-identify, or does, but just checks the box marked "Yes to all".

At any rate, the duo blasted through the first "realm" I set them in. There was a bit with five people escaping in a two person sky-car that I think I should've made a bit harsher, but I tend to go with my gut, and my gut said that forcing the players to leave behind three NPCs would do nothing really but reinforce the idea that all NPCs should wear a red shirt.

If there had been a stronger motivation for one or both of the PC's to have been left behind.... tantalizing.

I've ran very little of the system we're playing and I'm learning much.

Firstly, it requires a light touch.

In a D&D game, to teach a player that knives are dangerous, you stab them.

In this game, you show them the knife.

There is a snap response and sharp corollary between violence and death. Ramping up the tension is something that must be feathered like a touchy throttle. I can't just throw waves of goblins at them and watch them cringe as their hit points get low.

I have to show them a really big fuck'n knife, introduce them to the man who uses it, and then let him wax poetic about how he's going to wear their tummies like a mask.