Almost all of the questing that's been done in my setting has happened within the borders of the centrally-located kingdom of Myralon. That being as it is, here's a quick guide to Myralonian politics and culture.
Myralon
– Situated roughly in the center of Skovorod, Myralon is a rough
and tumble society that greatly values personal freedom, glory, and honor.
The capital of Myralon is also named Myralon, though natives simply
refer to it as “The Capital”.
Myralon's
political structure starts with the the common man. The common man is
responsible for himself and his household. He is expected to learn a
trade and fight in the army if necessary. Above the common man are
the big land owners, distinguished by owning enough land that at
least two other families live and work the property. There is no
official title for big land owners, though, if they are rich enough
to erect a keep or castle, the title of lord is customary.
Lords
are responsible for the protection of their property and the people
who live and work on it. It is not uncommon for lords, especially
wealthy ones, to form alliances. It is equally common for blood feuds
to break out that can last generations. Lords are free to tax the
land they own, and indeed they must, as each lord owes a yearly tithe
and tribute to the church and king, respectively. Wars are tolerated
between lords so long as no one complains too loudly to the king, the
war doesn't get too big, and Myralon itself is not currently at war
with another country.
Above
the lesser lords are the high lords, vassals chosen by the king
himself. These high lords typically take the title of duke or baron
or even prince (if the high lord in question has a good claim to the
royal family). These high lords are responsible for the lesser lords
and command their loyalty.
The
king himself is usually descended through a patriarchal line, though
there is no special significance to being a first born son, or even a
son. The most fit child to rule will succeed the current ruler as the
new monarch upon the abdication or death of the old. In cases where
no successor has been named, civil war is always a possibility.
Adding to the chance of civil war is the fact that no Myralonian
royal family has ever declared a Divine Right of Kings, meaning that
anyone who has enough balls and enough support from the lords and
high lords can become king or queen.
Personal
honor is of extreme importance in Myralonian society and is expected
to be defended at all costs. Insulting someone's honor is a deadly
serious act and duels are not uncommon. In fact, a good fist fight is
considered the first step in solving most disputes. There is,
however, a stigma attached to a person being seen as too eager to
fight. Being overly anxious to indulge in violence can be seen as a
sign that one is too stupid to find any other solution.
Myralonian
law seeks first to respect the rights of the individual with the
understanding that the individual will then do the honorable thing
and respect the rights of the state.
Aristocratic
Myralonians tend to favor robes and other comfortable garments with
heads of families or other important persons wearing ceremonial
breastplates often made of precious metals and encrusted with gems.
Circlets, similarly decorated, are also popular. Fine fur is
considered to be restricted to the royal family. Lower classed people
wear whatever they can. Openly wearing arms and armor is accepted and
is often a way for non-aristocrats to display their wealth and
prowess.
Myralon's
peacetime army consists of volunteers sworn to the service of a lord. This volunteer army is typically small and spends most of its time on guard or patrol duty.
In times of war, lords are known, however, to conscript any
able-bodied man into service. Female warriors are not unknown,
however, it is considered “impolite” to conscript a woman.
The
king's own army consists of the best warriors in the land who have
proved themselves in battle. Known as the Myrmidons, these warriors
are unquestionably the finest foot soldiers in Skovorod. There is
more information on Myrmidons in the Complete Fighter's Handbook.
The
Irevarian Church is big in Myralon, especially the Order of Saint
Cuthbert. The influence of the church is comparable to that of the
Catholic Church during the dark ages and Renaissance. A town is not
considered a town unless it has some kind of shrine or chapel
dedicated to the worship of Irevar. Worship of Irevar is the official
state religion. However, one does not have to go far to find people
worshiping as they please. In the capital, openly worshiping another
god is frowned upon, usually by church “officials” wielding heavy
clubs. Demi-humans, however, are often spared this harsh treatment,
and a quick claim of a dwarf forebear somewhere down the line will
usually grant sanctuary.
Magic
is all but unknown in Myralon. The king and some other influential
lords will have a court magician, but most folk will go there whole
lives without seeing magic or a magical item. The royal family posses
one or two such relics and nearly every lord and vassal has at least
a +1 sword lying around, but anything of greater enchantment is
considered to be an artifact from before The Consolidation (more on
that later).
Myralon consists of mostly humans, though, there is a good smattering of halflings, and a load of dwarves. Many dwarves immigrated to Myralon, especially in the north and most notably in the capital where five dwarven clans transplanted themselves and quickly assumed control of Myralon's financial institutions. It is rumored that these clans also absorbed the thieves' guild.
Myralon is based on Greco-Roman and Britanical culture.
Urban Dorfs are best Dorfs.
ReplyDelete