This first post will cover the immortal beings that run around my universe. Most of them have been loving lifted from someone or something. Names have been (barely) changed more to represent changes in language over the passing of eons than anything else.
The Gods
Irevar
– Lawful Good god of law and good. Personified as the chivalrous
knight. He is the god of protection, justice, mercy, forgiveness,
retribution, etc. Goodness and Lawfulness. He is seen as the
protector of mankind, his sign is a white kite shield bordered in
blue with a diagonal stripe running left to right. The faithful make
the sign of Irevar by touching their left shoulder and dragging their
finger tips diagonally across the body to the right hip. The
Irevarian Church dominates human political structures on Skovorod.
There are two separate sects, The Order of Saint Cuthbert and The
Aesthetics of Saint Alain. The Order focuses on martial pursuits, the
Aesthetics focus on acquiring sacred knowledge.
Setis –
Neutral Evil god of the unseen. Patron of thieves and treasure
hunters, or anyone or anything that wants to remain hidden or uncover
anything that is hidden. Also trolls. Before the First Age, Setis was
at war with Irevar. Towards the beginning of First Age, Setis was
knocked the fuck out and slumbered underneath the sea until sometime
in the Third Age when a group of adventurers awoke him. When Setis
was cast down, his cult was forced out of Viroof (now Myralon). The
cult founded the City of Setis in the Trollwash which slowly fell
into ruin and is only now being repopulated. Setis' worshipers
typically mob about in black leathers or robes and white wooden masks, with
each other, that is. Outwardly, there are no signs or signals or
sigils that Setis and his followers use to identify themselves.
Kali –
Chaotic Neutral. Kali is death. Period. She is rumored to have cults
scattered throughout Skovorod, but none of them operate openly. Her
worshipers revere her as death in an elemental sense, without rhyme
or reason. All her cult members are assassins and healers dealing and
staving off death as their mistress demands. Paladins devoted to Kali, known as Death Dealers, will sometimes operate openly and are given a wide berth. Her sign is a bleached
white skull.
The
Windweaver – Chaotic Good. God of travelers and, of course, the
fucking wind. The Windweaver started as the faith of the hobbits but
soon gained a following where ever those sawed-off little runts
roamed (and they roam fucking everywhere). The sky is the dominion of
the Windweaver and so all things in the sky are typically under his
sway. From weather, to birds, to songs, Windweaver gots it. Good
times, good cheer, good travels, and good love'n are typically
associated with the Windweaver, many invoke his name for good luck.
His sign is the feather.
The
All-Father – Lawful Neutral. Dwarven god. Chiefly concerned with
order and industry. His sign is the hammer. Typically depicted as a
giant dwarf. Laziness is seen as a mortal sin in the All-Father's
eyes. Hard work, thriftiness, patience and endurance are the
qualities that the All-Father advocates. To worshipers, suffering is
good for the soul, and many a devotee will go about blacksmithing
without gloves and fry bacon with their shirt off. This attitude
tends to color the magic of dwarven clerics. A healing spell may involve "beating the wound away".
The
Valor – Group of elven demi-gods that are worshiped together. There
is at least one demi-god for almost every aspect of elven life. There
are literally hundreds of the fuckers. Most elves have a few favorites that most directly influence their lives, in this way, each elf has a "private pantheon" of sorts.
Carpas – Warrior god of Gnomes. Has been mostly replaced by
weird-ass gnomish machine cult. Priests of Carpas are few and far
between. Those gnomes who still worship Carpas are usually of the
lowest caste and seen as somewhat backwards by their peers. Legends hold that Carpas was once a living gnome who proved himself in combat and devoted his life to protecting his people. After his death, he was raised to godhood in order to continue watching over the gnomes.
The Old
Faith – nature worship, usually practiced by humans. A hold over
from the very beginning of mankind. More common than you might think,
but most followers don't shout about it. Worshipers vary in alignment
and all alignments except evil ones are welcomed. Most worshipers
view nature it self as genderless, emotionless, neither fair nor
fickle, completely neutral and seemingly random. Worshipers seek to
understand nature and curry its favor, though some claim that such a
thing is not possible. Priests of the Old Faith are the druids
presented in the PHB.
Murglork - True Neutral. Orcish god. In a sense, Murglork is the god of orcish superiority. It has no defined gender, and is simply seen as Orc Incarnate. Murglork's primary goal is the advancement of the oricsh race. Little is known about the god outside of the orcish shamans who perform Murglork's rights, and many suspect that the shamans themselves are acting on instinct.
There
are many other divine/infernal beings that populate Orin. Most
notably are Daemons. The term Daemon covers a wide variety of Bad
Things that wish nothing but ill will to everything. From actual
demonic creatures to forgotten Old Gods, Daemons are Bad Shit and
want rip your tongue out through your ass.
In truth, the difference between "gods" and "daemons" is largely a somatic one. "Gods" are immortal beings who have an interest in mortals. "Daemons" may use mortals, but their ultimate goals do not include them.
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