Wednesday, July 10, 2013

Holy Shit I Should Write Something and Gnomes for LotFP

It's been forever since stuff.

I'm gaming again, playing some Lamentations of the Flame Princess: Weird Fantasy Nerd Game for Kids.

Also, might soon be running an online game with some far flung friends and streaming the whole fucking mess on twitch.tv.

Anyway,

My original world has gnomes, the stock LotFP rules do not include the little bastards. So I made my own version.

GNOMES - Distant cousins to dwarves. Mechanically inclined, magical leanings.

Gnomes save as dwarves and roll a d6 for HP. They enjoy the same skill advancement as Specialists and start life with a 2/6 in the Tinker skill. Gnomes can also cast Magic User spells with one gigantic caveat: Spells may only be cast by using a scroll, rod, staff, wand, or other magic device or artifact including but not limited to the things I just mentioned. Other than that, their magical abilities are as described in the magic section.

2 comments:

  1. So, essentially to cast a spell, they must make a scroll, rod, staff, or wand? or find one?

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  2. Yup. Gnomes, being distant cousins to dwarves, retain a bit of that race's inherent non-magical nature. Their affinity for machines, however, is further manifested through their ability to use magic through literal artificial means. This restriction, though weighty, maintains internal class balance as seen in the elf class. Essentially, gnomes are specialists who can also cast spells with some difficulty.

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