Monday, June 16, 2014
When all your blog posts are just posts apologizing for not posting...
Well, fuck you then.
Go on, fuck off.
Or continue reading.
When one cannot game, one must think about gaming.
When one thinks enough about gaming, one must write about it.
So I'll do that.
I've been spending a lot of time thinking about my original world, its politics, and denizens and have created a map that I am most proud of. Not proud enough to show you people, but still proud.
Furthermore, I've started work on blending my favorite elements from Lamentations of the Flame Princess and ADnD 2E. I call it, Lamentations of the Second Edition Remix or LoSER.
The idea behind the project is to marry the accessibility and quick start up time of LotFP with the depth of 2E. My biggest issue with 2E is the time it takes to roll characters and my biggest gripe with LotFP is how flat characters made with that system start out.
Now, it is my belief that characters really receive their "roundness" through actual play, but I think that the decisions made during character creation help the process. In LotFP, your choices are class, alignment, and equipment. I'd like to add some depth there.
Depth, but not crunch. Unnecessary number crunching is to be avoided. To that end, saving throws are out the window.
At first I thought I'd steal from the third edition of DnD, with its three simple saving throws, and then I thought, "Wait. Aren't fortitude, willpower, and reflex covered by constitution, wisdom, and dexterity? Y U ADD MORE THINGS?" Why not a simple stat check?
What's that you say? Saving throws should be more difficult? Fine. Bring back the 3E style saving throws but each one is set at 10 and acts like an armor class. Modify that number with the relevant stat bonus. (Descending armor class, you Luddite.) Whatever is forcing the saving throw now must make an "attack roll" against your saving throw. Embrace the suck. Because this shit goes both ways. Anytime you force a saving throw against something else, you must make an attack roll against it. Wizards, dust off yer d20's.
Saturday, October 12, 2013
About dem gnomes...
In my home campaign setting I've spent some time working on three sample backgrounds for each major race, divided along social and sub-race lines.
In this I have two major goals: First provide some ideas to players creating characters and second to further flesh out the individual cultures that populate my world.
Gnomes are general divided into three groups: Architects, peasants, and exiles.
Architects are part of the former ruling class of the highly organized and rigidly caste-based gnomish society. Before being conquered by the Iron Empire, these gnomes belonged to the gnome leaders who were directly involved with the cult of Mechanics.
Peasant gnomes where the hoi polloi of gnomish society and have barely noticed the change in management. Though many of the laws that had made them second class citizens have been repealed, most stick to the old restrictions, still not daring to violate what have become cultural norms for the uneducated laborer class.
Exiles are those gnomes that regardless of which caste they had previously belonged too, fled their homeland en masse rather than be ruled by a foreign power.
Friday, September 27, 2013
Two for the price of naught
But who is the man without fear?
We'll find out when that adventure continues, I suppose.
In the meantime, I'm scratching my sci-fi itch by coercing the group to switch to a Travellers game, of which, I am DM.
I find that space games suffer from the same problem as sea-based fantasy games. Ostensibly, the only difference would be that the characters mode of locomotion has changed from foot and hoof to oar and sail, but the reality tends to be "OK, we have a ship.... now what? We just sail around until something attacks us?"
I've never had it work out, for whatever reasons. However, I am not one to walk away from such problems.
So I lurk here, in my basement, chain smoking unfiltered Camels and listing to Neil Young; stewing over the elements of the scenario.
Also, I read an article about the Michigan Dogman. So, using Ed's sans-system monster thingy, here is the Dogman.
Name: Dogman
Purpose: Could function fine as a random monster, or the focus of a one or two shot adventure, or as an element of a location, something of an environmental hazard. I see them as being something horrific, without origin or a natural place in the world. A corruption of both man and beast.
Appearance:
Wednesday, August 28, 2013
Must... keep... blogging....
I'm playing in a Savage Worlds game, it will soon be converted to The Pool, then back to Savage Worlds, I think.
I dunno. My character is a complete sociopath. Everything good that happens is because of him, everything bad that happens is the fault of his weird pre-human sasquatch goblin companion.
What the GM had envisioned as an epic quest to rid the world of the taint (HA!) of the Elder Gods has become "A Complete Asshole and a Goblin Awaken All the Old Evil".
So far, I have two pacts with a snake god (who's unholy text I possess) and a blind wolf god of sleep who's avatar I may or may not have helped slay and then further desecrate with poop. Some death goddess tried to attack us, but she was cast down.
Basically, my character is an ex-pharmacist turned unwilling polygot priest who takes credit for everything, deflects all blame, and is never grateful for anything. It's only a matter of time before he becomes some kind of cult leader/serial killer.
Monday, July 22, 2013
Internets, debateabke
My inter web access is spotty at best, so I'm updating from my phone. It is less than adequate.
I'm running two lotfp games, one of which is online over g+ and I must say that it is working way better than I thought possible. Provided, of course that I have internet.
Any way,
I was thinking about how fragile first level characters are in lotfp and whether that is a function of the system or my DMing style. I've yet to run a session with rookie PC's where somebody didn't die.
My stock baddies for low level have 4 HP and no armor, generally hitting for d4 or worse damage and the party is almost never out numbered.
Statistically, the average PC starts the game superior in every way.
The only major difference between with lotfp is that my combat rolls are made in the open, meaning I cannot fudge the dice in favor of the players, something that I admit to doing, especially at low level. Because when your party gets wiped out by two goblins in an alley, it is usually not very fun.
I feel the need to note that I have never once done the opposite and fudged in favor of the baddies. As a DM, I'm winning when we're all having fun, not when my numbers are better than your numbers.
I do feel, however, a twinge of guilt at fudging at all, as I feel that to provide an advantage to the players is just as dirty a trick as trying to murder them.
Any advantage the players gain should be their own doing. (not by fudging, mind you, but by setting up an ambush or learning a monsters weakness for cheese)
So, is the x-factor me? Are players dying in droves because I'm not shielding them?
Death is so prevalent that I've instituted the Shields Will Be Shattered rule and the It Gets Worse rules.
My instincts tell me to drop all that nonsense and roll and let die.
Wednesday, July 10, 2013
Holy Shit I Should Write Something and Gnomes for LotFP
I'm gaming again, playing some Lamentations of the Flame Princess: Weird Fantasy Nerd Game for Kids.
Also, might soon be running an online game with some far flung friends and streaming the whole fucking mess on twitch.tv.
Anyway,
My original world has gnomes, the stock LotFP rules do not include the little bastards. So I made my own version.
GNOMES - Distant cousins to dwarves. Mechanically inclined, magical leanings.
Gnomes save as dwarves and roll a d6 for HP. They enjoy the same skill advancement as Specialists and start life with a 2/6 in the Tinker skill. Gnomes can also cast Magic User spells with one gigantic caveat: Spells may only be cast by using a scroll, rod, staff, wand, or other magic device or artifact including but not limited to the things I just mentioned. Other than that, their magical abilities are as described in the magic section.
Tuesday, June 11, 2013
Sometimes the bear eats you.
My septic tank exploded, I've got a roommate moving out and a girlfriend moving in.
So I've been doing that instead of gaming.
