I originally started this blog with the idea of extolling the virtues of AD&D 2E, which remains my favorite system.
2E seems to be the least represented of the editions, not old or new but middle school fifth grade like junior high, to quote the bard.
2E has flaws, like any system and rules that can be confusing, and has the black marks of being the first version of D&D sans Gygax as well as having been hit with self-censorship.
At the time I started playing however, I had no idea who or what Gygax was, didn't understand the TSR situation, and had never been exposed to a previous version of Dungeons and Dragons.
AD&D 2E was fucking magic.
I won't go on and on about how awesome roleplaying is and how it positively affected my life, many others have testified to that with more eloquence than I can summon.
I won't even preach the gospel of 2E to you. I think It's fantastic, you might not. It is worth a look.
If there's a published system that gives it a run for its money, however, Lamentations of the Flame Princess Weird Fantasy Roleplaying does it.
It's the one game I've played so far that I've found myself thinking, "This could replace 2E as my go-to game," But there are still things that really grind me about it. My players seemed to like it and we went from "Let's play" to "Holy shit, we're all going to die" in about an hour.
It wasn't unusual for us to set aside our first session just for rolling characters in 2E. In LotFP, it's easy for a relative novice to roll a character by herself during the game, after her first is killed by a swinging log trap.
Lately, I've been play-testing my ol' buddy Edward's game. It's heavy on the RP light on the G and if that's what your group is interested in, it works very well. If they want to see who can roll the biggest numbers on a D20 with arbitrary bonuses from made up bullshit, then they need to get the fuck out. For their own sake.
It's hard to describe Eddy's game without sounding like a tool, you'll have to trust me that 1. I am not a tool. 2. Eddy is not a tool.
In its current state and in my opinion, the games rules serve as minimal descriptors to arbitrate an imagined reality. AND THAT'S IT, MOTHERFUCK. Then they shoot you through the bowels and you die. No saving throw. Any character development is up to you and is less about acquiring larger numbers and is more about if and how your character's personality changes and the things he/she/it accomplishes and experiences.
I guess all this was to say, "I used to only play one game, but now I've played others and I like some of them."